Hey Zetto, Hope this helps (please keep in mind I've spent no more than 5 mins knocking this up so you'll have to refine the idea). From Left to Right: 1. Model a basic scale shape 2. Turbosmooth it and adjust shape as necessary 3. Modify alignment and correct pivot (might take a bit of trial an error combined with the…
Not sure how you would do this in 3ds max, you would obviously need to do this on a sphere and use an FFD or something similar. If you have access to ZBrush however look into surface noise: http://docs.pixologic.com/wp-content/uploads/2013/01/Noise01.jpg edit: I just had a thought, model one of the scales then use a radial…
I did mess around with the spacing tool yesterday and it did work tremendously better than the normal array did. I was having trouble where the objects would deform on the path, it took a bit to realize that I had to reset the properties of the object before applying the path. In the end I ended up succeeding with Mudbox…