@Khaja I have been doing a lot of read up online.Turns out bsp isn't the best especially when it comes to performance and fps.Static Mesh is the preferred way to go.I find that a little wierd.Usually when u use something that comes with a software performance and workflow should be way better than when u import something…
Testing out UE4 lighting and GI using UE premade materials. Guys,does anyone know how to fix the light leaks on the right side of the image.The floor and the roof are static meshes while the walls are bsp brushes.I tried increasing the lightmass resolution of both but the light leaks are still there. EDIT: Just tried using…
Exploring UE4, I will be asking questions here if I run into any problems while learning it.I need to familarise myself with everything (hopefully) within the next three days. So far everything is going well.Does anyone know how to change the game mode to first person camera walking when u select play from here?Right now…
In 3ds max, go to the Hierarchy tab (the 3rd one) in the command panel. Click affect pivot only, select move tool (w) and then right click the X, Y, Z spinners at the bottom of the viewport to bring the pivot point to origin (make sure the reference system is set to world in the drop down menu at the top). If you wanted to…
BSP is intended to be used for simple surfaces during certain parts of your production pipeline when you are blocking in a space with general shapes to get a quick feel for things. They are not intended to be the final solution. As far as for performance reasons, I'm not a graphics engineer, but I think it has something to…
Okay,thanks Axi5. For UE4, Is it better to use the bsp brush or static mesh for walls?I am designing a building.I am wondering which will give better results in terms of performance and realism.Or it doesn't matter?
Does anyone know how u move object pivot to centre of world origin in 3dsmax?I tried using reset xform.Nothing is happening. Also,I understand ue4 scale is I unit to 1cm,I work in mm.So setting my system unit setup in 3dsmax to 1 unit= 10 mm is correct?
Guys, I am working on my terrain using landscape material.I am trying to use the bump offset but its reading as error. Is there something I am doing wrong or the node doesn't work with Landscape materials. Also,I have been reading about POR shader.I am not a shader programmer so I don't know how to go about it. I…
Just as a heads up for the BSP lightmap res.... its actually inverse of how you're probably thinking. So Lightmap resolution of FBX's in UDK/UE4 are determined by the pixel resolution of how you set it (ie: 32 lightmap res on an FBX = 32x32 texture resolution), however the Lightmap res on BSP defaults to 32 and gets…