Liking a lot of this, my biggest gripe is that the modelling is too level - there are too many perfectly straight horizontal and vertical lines. You've avoided this in the terrain which is more more interesting. Hard edges can be boring! I've done a quick paintover to better illustrate what I mean by the hard edges, and…
Thanks for the feedback! Yeah I'll plan on doing something a little more with the roads, either like you said or some separate brick/cobble models that will be scattered on top of the road and the sides to break it up and add some more depth. Designed a concept of a sword prop quickly this morning in corel painter with…
Little bit less pretty screenshots today, took a step back and started focusing on the bigger picture/figuring out how far I can reuse my assests and how many more building pieces I'd roughly need. Also possible room for expansion on the exterior. Did a really small quick test on how I might possibly sprucen up the cobble…
Hello again, still woooorking. Since the last update I started with a bit of shrubbery and some simple roses (that really need to get replaced with more geometry, not a fan of how the flowers turned out on flat planes) I did a rough base paint of some muddy sand, I think when I polish it up I'll add in some sort of…
That damn cobble path will be the end of me haha. I'm not a big fan of the idea of placing a ton of cobble stone models by hand (tried that with the bricks and gave up XD) on the landscape, but maybe I can see what I can do with adding some normal maps to it and possibly cutting up the cobbles into smaller fragments/closer…