May I ask how u did that grass diffuse? Did you use some special brush or something? I'd love to hear a breakdown... that would be very nice :) Overall I really like the shapes you're using, but I'd recommend to use some single shingles to place around the roofs to get a little more geometry there.
Yeah I need to get around to revisiting the roofs at some point. They definitely are a wee bit too flat atm. The diffuse for the grass was simple to make, just a few brush strokes with some alternating colors. I used to do all of my painting in photoshop but I found it to be kind of a pain having to constantly resample…
Thanks! Tiny update, spent most of yesterday exporting the models from Max into the UDK and beginning to arrange them and mess around with the materials. I also started looking into creating some decals/started off with a simple poster drawing that I'll get back around to redesigning. (Basically everything is going to get…
Still alive.. Had some quick fun in corel painter painting a little rug, although I think it'll look better with an opacity fringe rather than straight circle mask. (Found out Unreal 4 doesn't really support solid decals yet, oh well planes work better anyways) Probably going to end up making more kinds of different shapes…
Thanks for the kind words! Spent alot of time flying around the map getting some ideas (does anyone else do this? Sometimes it feels like I spend 25% actually working and 75% flying around, damn level design habits die hard :) ) Mostly been focusing on figuring out how I'll be handling the visual treatment of the castle…