Still alive.. Had some quick fun in corel painter painting a little rug, although I think it'll look better with an opacity fringe rather than straight circle mask. (Found out Unreal 4 doesn't really support solid decals yet, oh well planes work better anyways) Probably going to end up making more kinds of different shapes…
Decided to have some more zbrush fun. Figured it would be nice to vary the different techniques I use to construct the environment and get them working cohesively, plus more fun! IE handpaints, constructing environments and props using tileable reusable textures, making a few that have their own 0,1 UV baked maps, annd…
Hello again, still woooorking. Since the last update I started with a bit of shrubbery and some simple roses (that really need to get replaced with more geometry, not a fan of how the flowers turned out on flat planes) I did a rough base paint of some muddy sand, I think when I polish it up I'll add in some sort of…
That damn cobble path will be the end of me haha. I'm not a big fan of the idea of placing a ton of cobble stone models by hand (tried that with the bricks and gave up XD) on the landscape, but maybe I can see what I can do with adding some normal maps to it and possibly cutting up the cobbles into smaller fragments/closer…
Thanks! Still got loads to do and loads to fix/polish but I'm having fun. Resisting the urge to make houses in the Sims 3 and actually model something to try and land a new job. (yes I like the sims and bought all of their expansions, don't judge! I love the animations :) ) I swear 3d modeling is the sims open for business…
Yeah I need to get around to revisiting the roofs at some point. They definitely are a wee bit too flat atm. The diffuse for the grass was simple to make, just a few brush strokes with some alternating colors. I used to do all of my painting in photoshop but I found it to be kind of a pain having to constantly resample…
Thanks, and yeah I'm using unreal engine 4. The first screenshots were in marmoset as it was faster for me to alt tab to preview changes, then UDK, and now finally I'm sticking with unreal 4 for this. Ideally I'd eventually fill in the whole castle walls with exterior house models (would love to add in a second level…
Thanks! Tiny update, spent most of yesterday exporting the models from Max into the UDK and beginning to arrange them and mess around with the materials. I also started looking into creating some decals/started off with a simple poster drawing that I'll get back around to redesigning. (Basically everything is going to get…