Some modeling tasks will leave behind empty transform nodes, or nest meshes into a group (separate, for example). I like to keep my scenes clean and keep everything nicely grouped and named, it makes spotting junk nodes very quick whenever they pop in. Also, if your models are rigged, use delete Non Deformer History to…
Hi there, I suck at Rigging so I've been doing a lot of tutorials to try and learn and get used it it. Recently, I branched off for a bit to try and make a model to practice what I had learned and wondered how to 1) make a character stylized character with clothing and hair (since I haven't done quite done that before with…