A bit more info. It might have something to do with the bounding boxes (xform). That is, if object A is within a bounding box of an object B, selection will prioritize object B even if you click on object A. Most of my models are located in a room, which is a bunch of walls, so all of them are within the bounding box of…
Hello. Sorry if there was already a topic about this problem, but I couldn't find anything. In 3ds Max 2015 x64 (I think in Maya as well, although I didn't use it as much) when clicking on the object to select it, max either will not select it, or will select an object behind it. I can select what I want from the object…
I remember this exact issue in max 2013. Racking my brain trying to remember the specific issue/fix. Will get back to you if i remember. edit: I THINK i may have resorted to using the fly-through camera mode because it actually moves within the object as opposed to the default which, when zoomed in, reamains outside of the…
Yep everyone just deals with it, there has been a few pushes by a lot of communities but to problem seems deep rooted and is difficult to change. Here are some tips that should help you deal with it. The very tip of the mouse pointer is what counts in max... So the bulk of the pointer doesn't matter. So if 90% of the…