Hello. Sorry if there was already a topic about this problem, but I couldn't find anything. In 3ds Max 2015 x64 (I think in Maya as well, although I didn't use it as much) when clicking on the object to select it, max either will not select it, or will select an object behind it. I can select what I want from the object…
A bit more info. It might have something to do with the bounding boxes (xform). That is, if object A is within a bounding box of an object B, selection will prioritize object B even if you click on object A. Most of my models are located in a room, which is a bunch of walls, so all of them are within the bounding box of…
Connor - I did that, but there are still some other things that are close together and hard to select. So far the easiest solution is to press F3 for wireframe mode, and click on the wire.
Humm you might be onto something. I have Win7, Geforce 760GTX and run nitrous (3dsmax2014) and I get the selection problem occasionally but I don't notice as often because the controls I use are easy to select and everything else is either frozen or hidden. It might have something to do with monitors or resolution? I…
I have the same problem sometimes. I just use various means of selecting...although max has a 10 ways to do it way of working. I just figure it's a bug or something.....
Is just using display layers not an option? That's what I do in Maya to avoid selection issues. It doesn't seem like too much of a problem to me. Just put your walls on their own layer and lock it?
Yep. I would probably do it too if I modeled more. I end up doing a lot of animation now so I create controllers that are easy to select. I would probably explore other options, probably starting with Modo.
Yep everyone just deals with it, there has been a few pushes by a lot of communities but to problem seems deep rooted and is difficult to change. Here are some tips that should help you deal with it. The very tip of the mouse pointer is what counts in max... So the bulk of the pointer doesn't matter. So if 90% of the…
Thanks for the advice. It's pretty much all I've tried already, but it's nice to know that I'm not insane. The weird thing is that I've never encountered this bug in older versions. But both Maya and Max 2015 seem to have their selection algorithm broken. I feel like trying non-Autodesk modelling software soon because I'm…
A bit of an update. The viewport driver I was currently using is the newly introduced "Nitrous (Direct 3D)". I'm not exactly sure if it's just a renamed Direct 3D, or they actually modified their Nitrous to support DirectX and stuff. In any case, when I switched to the usual Nitrous, selection seems to be working fine.…