Hello there, JadeEyePanda! I have some renders on what my sculpts look like with a basic "T-pose"-ish stance before I've Rigged and posed them. I pretty much sculpted and resurfaced the models in ZBrush. I then imported them into Maya for laying down UVs and Unwrapping. I just wanted to include some wireframe renders as…
What does your human sculpts look like IN ZBrush? I can't get a clear read with the breakdown models. I think also your normals are broken in whatever you're renering in. Do you see how the abs on the man are getting lit from the bottom? That doesn't quite make sense relative to a top-down lighting scheme.
Hi there, everyone! It's been awhile since I've posted, but I'm back! This here is an introduction to my custom smash bros. characters as well as some other projects I've been working on lately and trying to get published. Yet again this was a collab project between a friend of mine and myself. This project really reminded…
Sorry for the misunderstanding there, JadeEyePanda. I just thought you wanted a general breakdown of the model in Maya. Here are the ZBrush Renders. They each have 5 views of each male and female sculpts and both have renders of Red Wax and Skin Shaders. And yes, now that it's pointed out the lighting does look off. I…