Actually, scratch that. What I want is to be able to control the selected verts in the modifier stack using soft selection. IE The selected area I would like to soft select (NOT FFD, as the profile cannot be controlled as accurate as I would like) Obviously with the threshold you can adjust the affected polygons, but if…
I'm really confused about this thread. CompanionCube's answer is exactly what I'd give. I see noting in the images that isn't accomplished very simply with Soft Selection. If my understanding of your last post is correct regarding FFD, you can accomplish that with this method: Apply a Poly Select Modifier, select the…
Thats what I was thinking but my main problem with soft selection is it's inability to only work on specific parts of geo, sometimes it effects other parts of the mesh. In Modo, the selection is made prior to using the deformer, which you can do using FFD but sometimes it alters the roundness. The problem with SS is that…
OK, that is a little different. In some cases, it might be as simple as turning on Edge Distance and/or turn off affect back facing. But in your example, it wouldn't help. Here is a method to produce the results (although a little odd). Select the desired sub object selection with Soft Selection OFF. Then with that sub…
That's pretty much exactly what I wanted to achieve, the ability to lock the soft selection ect to a particular group of verts without having to chop up the geo.
Gradient maps are way easy to use. Another way is with the Volume Select modifier. Using the Output curve is a really nice way to control a falloff. Oops, is that a nipple? Edit... here's a max file to play with. https://dl.dropboxusercontent.com/u/5913234/VolumeSelect_GradientRamp_Max2012.zip
Yes, as Eric pointed out, Gradient Ramps are an easy method. I'm not familiar with Modo, but my guess is that if there is something you can do in it, there is one to 10 ways to accomplish it in Max. One of the things to learn in Max is learning a bunch of the procedural tricks where one system can drive another. In this…