I've been working in games/film since around 2004 when I started freelancing for some smaller companies. Landing my first studio job in 2005. I'm now lead technical artist at Virtuos in Shanghai China, where I lead a team of TAs. We're an art outsourcer for studios like Naughty Dog, EA, Ubi and others. -What problems did…
Background: I have been working in the industry since 2004. I've spent about 6 years inhouse and nearly 5 years now as a freelance character artist. I've worked on a few failed AAA projects, and contributed to and shipped a couple of AAA titles, the most recent was the MMO Rift. When I Left the team at Trion I was the Lead…
Background: I have been working in the industry since 2006, so i have been working for almost 9 years now, and i have worked both in the game industry and movie industry. I have interned at Cartoon Network where i worked in the Star Wars cartoon and some new pilots. I did work at a 3rd party vfx and 3d compositing studio…