I've been working in games/film since around 2004 when I started freelancing for some smaller companies. Landing my first studio job in 2005. I'm now lead technical artist at Virtuos in Shanghai China, where I lead a team of TAs. We're an art outsourcer for studios like Naughty Dog, EA, Ubi and others. -What problems did…
I'm not a featured artist in the Recaps or an artist that has been in a project art dump, but I'm in the industry (to one degree or another) and I want to share my experiences. I've worked contracts at Sony Bend and WB Games Turbine, and freelance for Human Head and a host of small iOS and non game studios. I'm just going…
A small background I have worked in the industry for a while first real gig was Epic Games. After Epic I went to School of Visual Arts I did not think I was completely ready for where I wanted to be as artist so I took some time with school and did a four yr college thing. I worked in other game companies and vfx places…