I've been working in games/film since around 2004 when I started freelancing for some smaller companies. Landing my first studio job in 2005. I'm now lead technical artist at Virtuos in Shanghai China, where I lead a team of TAs. We're an art outsourcer for studios like Naughty Dog, EA, Ubi and others. -What problems did…
Background: I have been working in the industry since 2006, so i have been working for almost 9 years now, and i have worked both in the game industry and movie industry. I have interned at Cartoon Network where i worked in the Star Wars cartoon and some new pilots. I did work at a 3rd party vfx and 3d compositing studio…
I worked an office job doing IT, when I cam to the game industry it was pretty much like taking all the shitty things from my office experience and turning it down. Not as many bosses to answer to, less cliques, nobody chewing me out for being a minute late, easier to get time off, and no rigid dress code among other…
I worked an office job doing IT, when I cam to the game industry it was pretty much like taking all the shitty things from my office experience and turning it down. Not as many bosses to answer to, less cliques, nobody chewing me out for being a minute late, easier to get time off, and no rigid dress code among other…
A small background I have worked in the industry for a while first real gig was Epic Games. After Epic I went to School of Visual Arts I did not think I was completely ready for where I wanted to be as artist so I took some time with school and did a four yr college thing. I worked in other game companies and vfx places…
Preamble: I am ABSOLUTELY NOT talking about every person I've ever worked with. The people I've had problems with have consisted of a very small group, probably no larger than half a dozen. I do not harbor ill will towards most of the people I've worked with, and I actually still have regular chats and meetups with former…
Overall, I gotta say that I don't enjoy working in this industry as much as I used to. Lemme explain a bit! I've had 4 jobs since I left uni 3 and a half years ago, leaving each time of my own accord. I've constantly been searching for that dream project, and I've now come to realise that more than likely, you're never…
Man its been great reading this stuff, some really valuable advice / lessons and knowledge bombs in here. I hope more people come forth even at the risk of sounding repetitive its *always* a good read.
Just going to repost this here, from the same Facebook thread...it doesn't have as nice of a format as above: I've got a few pet peeves about the industry, and I think a few are relevant to what you're talking about. I hate it when people blame "production" as if it's a floating entity not related to the project. When…
Background: I have been working in the industry since 2004. I've spent about 6 years inhouse and nearly 5 years now as a freelance character artist. I've worked on a few failed AAA projects, and contributed to and shipped a couple of AAA titles, the most recent was the MMO Rift. When I Left the team at Trion I was the Lead…