PoGoP-You're right. A lot of artists are just making props. But those props are polished and those polished props land them gigs. I consider my self a bit more of a big picture guy. Budget correctly for tech constraints? Can do. Lay out multiple tiling textures on one sheet? Got it. Reuse-Planning for Reuse? Done. That's…
Not that its of much consequence but I will throw a post up too Background: I was in toy soldiers for just over 13 years and have been in the games industry for nearly 3 years. My first gig in the games industry was as a Jr character artist at Eurocom (rip) after that, a straight character gig at Splash Damage, and I now…