What sort of game art do you want to do? Characters / environments? I agree about quality over quantity. One thing I regret about the way I tried to get into the games industry (never say never) is that I thought that being more ambitious would equal better work. It's great being ambitious with large scale personal…
When I was "young" I would work about 8-10 hours spread over the weekend to work on portfolio or code projects. Never before or after work, I cannot handle such long days. At the end I just produce crap. Remember it is about quality, not quantity. Now I just try to enjoy my weekends and enjoy that little bit of life each…
Wow it is awesome that you could handle 6 hours after your daily job. I wake up veery early and get back home by 8. So I guess I could stretch to 3 hours and a bit. But you were already freelancing at the time right? I have the feeling that having to break that first barrier, taking those first steps to actually have some…
I was one of those kids who had the fortune of graduating and chilling at home for a year and a half. It was brutal. Not that I'd take any of it back because it let me get a job in the end and now I'm freelancing fairly well thus far. Derek's schedule looks very brutal to me but if you don't have a social life or don't…
I saw Fausto De Martini give a presentation once where he mentioned he was working on his portfolio work for something like ~6 hours after working a full time job every day before getting his job at Blizzard. Most pros have similar stories. My thoughts... most people have way more time that they waste than they realize.…