https://www.youtube.com/watch?v=JRfoFGGyRvU What I always think about when I feel like there is no way I can make it. I play that video pretty regularly (once a month or so) in the background and just listen to it. Someone who is going to make it in this industry and really just kill it, needs to feel that way. Its cut…
You can definitely succeed. You just need to be willing to put the time in. If you think you dont have the time, you`re wrong. What worked for me was taking online classes. Plenty of sites offer online classes taught by industry professionals. You`ll get your weekly assignment, live reviews and lectures. You`ll learn a…
i made it while working full time and going to school full time while i was married and raising kids. i also gave up sleeping for a long time...so that's a thing. If you enjoy making art you should make it every chance you get. If you would rather have a portfolio than a social life you'll surely make it into the industry…
Wow it is awesome that you could handle 6 hours after your daily job. I wake up veery early and get back home by 8. So I guess I could stretch to 3 hours and a bit. But you were already freelancing at the time right? I have the feeling that having to break that first barrier, taking those first steps to actually have some…
What sort of game art do you want to do? Characters / environments? I agree about quality over quantity. One thing I regret about the way I tried to get into the games industry (never say never) is that I thought that being more ambitious would equal better work. It's great being ambitious with large scale personal…
Hi. This question keeps coming and going every time I stop and think about my future. I deeply want to work in the industry, I always loved art and games. However, I took way too long to figure out this is what I wanted to do, and now I have to work and do my best with my 2 hours available each day. But really, when I read…
You get out what you put in. I started teaching myself back in 1998, when I was working as a glass cutter. I worked 12hr days, after which I'd come home and spend 3-4hrs doing artwork, reading art books and conversing with other artists. I'd make weapon models for CounterStrike, learning how to rig, animate and compile…