What Isaiah said. There are assets in Uncharted 3 and TLOU that were originally created for Uncharted 1. Some things were used as a starting off point and some were just updated with a texture. Like small pebbles for example, no point in remodeling the same pebble shapes again when what you already had was already…
Yeah from what I've seen from various artists i've worked with, they tend to have a base mesh and they usually take that and tweak it to whatever they need it to be, if they can save time by doing that. It doesn't matter how you do it (as long as it is legal of course), the results and the speed only matter. But If I may…
That's Justin's skull on the bottom right also. Think of the dedication hes gone through in the name of fantastic UI! Taking all that glorious face off to photograph his skull and graft it all back on to get back to work. Soldier right there. No, It's not cheating - I do this all the time now, I have a base mesh that I've…
Many of the Italian Renaissance masters had apprentices who mixed their paint and contributed to more trivial parts of their paintings. Similarly, our 3D art hinges on the work of many others, and as technology ascends into higher domains of complexity, there become yet more and more levels of abstraction between the…