I recommend looking into Substance Designer as well. With Modo you can also get some Substance Designer integration. https://www.youtube.com/watch?v=0ETs6v9HlVk
Hmmm. How much necessary is Substance Designer considering I have Quixel Suite? Or am I comparing apples to oranges here? (sorry if I seem ignorant - I actually am about this). Anyway, Substance Designer does seem pretty awesome.
Modeling: Modo, 3dsmax or Maya. Modo seems to be developing and incorporating new features much quicker so I'd learn that. Scupting: zBrush Texturing: Photoshop Baking normals: xNormal Extra texturing/presentation tools: Substance Suite, Quixel Suite, Marmoset Toolbag
@khelegond - Substance Designer is a node based texturing workflow. It has a lot of the same edge wear presets built in as dDo; however, everything is adjusted and created using nodes. There is more differences than that but those are the basics. @Fogbrain - I tried it out briefly. Can setup the viewport to Maya's…