So i try to animate a biped in 3ds max, and i use the hand to pose the arm in different positions during a walk cycle. then it looks really jerky, making a small stop at each key. i have it euler mode, so i open the workbench and look at the rotation curves for the armjoints. they are all smooth. i look at the hand joint,…
In Euler mode, position curves will always be dotted unless you turn on IK/Planted Keys. Then it is only undotted between IK keys. In Quaternion you can interact with position curves and it will translate that back into rotation values. That functionality doesn't exist when biped is in Euler mode. If you grab the hand and…