Hello Delofasht. From what I can gather it seems like you're going for an abandoned or falling apart ship as there's holes in the ceiling and ripped up panels. Very cool. Now I'm not really sure why you spent time going over spelling out the mode you envision it with. UT has had that mode since the beginning they call it…
Hey delo, why did you make a sort of panorama? It might be more effective to cut the sections up nd work on them as seperate pieces. I think the guys from epic are looking more for a visual language/look for the game than actual level design.
Alright, outside of a few tweaks I think this will be my finish on this. going to try my hand at building it in 3/4ths view later in the month, maybe try to sneak in the overhead view getting the general idea of the map, avoiding details as much as possible in both of those though. So anyone have anything useful that I…
Okay, for my couple hours today I worked on the midground elements and some lighting mostly, working my way into the foreground elements now and just cleaning up the details I had in my head when I saw my line work and using the shape language I developed in the tiny background details. As the background is now very near…
So this far in I finally decided on a kind of repeating shape that I want to convey while maintaining the look of Unreal Tournament and at the same time developing an interesting piece that shows off a specific kind of mid tech spacecraft area. I have a few too many inconsistent elements at the moment, but the foreground…
This is a design based on the idea of a node control kind of map, which I think would be a good change of pace in the world of Unreal Tournament. The map should function equally well for several other modes of gameplay given it's design, which I will be trying to do a 3/4th view of it and possibly an overhead view. This…