This is a design based on the idea of a node control kind of map, which I think would be a good change of pace in the world of Unreal Tournament. The map should function equally well for several other modes of gameplay given it's design, which I will be trying to do a 3/4th view of it and possibly an overhead view. This…
Hello Delofasht. From what I can gather it seems like you're going for an abandoned or falling apart ship as there's holes in the ceiling and ripped up panels. Very cool. Now I'm not really sure why you spent time going over spelling out the mode you envision it with. UT has had that mode since the beginning they call it…
Figured out what I thought was off, contrast and saturation was too uniform, it didn't feel like it had enough depth and visual interest. Corrected it a bit with adjustment layers and a bit of layer mode color painting, very subtle things but I think it reads a bit better now.