Here's the wires. The mesh is far from optimized, but I was under the impression 20k tris is mid res. Still trying to wrap my head around textures beyond Diffuse and Normal maps, all in good time. :)
You're probably right, I've been a little too focused on the modelling/sculpting side of the workflow to the point where my other skills are not caught up. I was working on this little model and decided to try making a spec/gloss map for him by altering the diffuse and normal maps. The simplicity of the model makes it…