You can try asking T_Vidotto or Helenek on importing custom animations for heroes. The equipment importer on its own won't let you import any custom animation unless it's for a summon or courier afaik. Most items don't have any animation - they only rig to the default bones and use those for movement. You'll need to…
Lets get some basics & terminology down. Basically, you are going to need 2 things. An animation and a skeletal mesh. A skeletal Mesh is a skeletal (armature) hierarchy + mesh. This does not have any animation. An animation is a skeletal hierarchy (armature) with animation applied. This does not have a mesh. Look into…
It's my understanding that armature is your joints in blender. You must animate your bones (joints/armature) in order to properly deform your mesh. Dota expects a skeleton (joints/armature) for animation, so long story short: "No, you can not create animation without bones (joints/armature)" On a side note, I'm not sure of…
Hello. I would like some help with blender and item animation. Im new to 3d animation/modeling and i've spent many hours googling and trying to figure out the answer to my problem but i couldnt find anything specific that addresses it. I hope im posting in the right place. My problem is that i cant get my item animation to…
Is it possible to create the animation without the armature? I tried adding animation to my mesh but when i export it as smd it doesnt work. I guess that animation only applies inside blender
I followed that guide. but i have some problems that arent mentioned in it. I think it hit me. When i export the armature it exports 2 things. the animation and the mesh in 2 smds. i think i need to compile the 2. but i think that if i do that i get an mdl so thats not good :/