I'm guessing that you are at a place where you are trying to fill in gaps to your understanding since you said you have seen tutorials but they "tend to be missing certain things". Simply put, most spec maps are made by taking the diffuse map in Photoshop and quickly editing it. Below is one of my own where I simply took…
I have examine the results although I'm not entirely sure they are present in the renders with a generous amount of specular applied to the material that was baked. In this case its more last generation but i get what you mean, but the problem tutorials always seem to be out of date or tend to be missing certain things.
3ds max is not just used by game developers, it is a tool used for many things, including architectural design and making assets for movies. just because the option is there doesn't mean you have to use it or that it should be used, obviously. I can understand your confusion somewhat but it also seems like you are trying…
Thanks, Earthquake. And you're right about those scratches, I wasn't thinking about the true purpose of the map at that point. I don't want to get off topic from Sims_doc's original question (I will post a new thread of my own soon) but I do want to address the point above (since I have the opportunity). I want to have a…
This will depend on exactly how your skin shader works and what the sub-dermis map defines exactly. But yeah, again probably not a map you should just wait until the end to make, as previewing your diffuse work without even a basic sub-dermis map will mean you'll end up adding stuff to the diffuse that should probably go…