Hello Polycount, I'm looking for a way to organize animations. I'm animating a character for a game in Maya, and it has a billion animations.. putting them all one after the other in the timeline is such a mess. It's taking me ages to look up where I put what, and don't get me started on trying to add an extra attack…
I store every animation into its own file, except animations that belong together, like a start-loop-stop sequence. I animate on a rig, that is referenced into the scene, and have a (referenced) Exportskeleton, that is constrained to the rig in the animation scene. Having an animation manager script to set the export clips…
Well, the Maya portion is pretty much done but I'm waiting on the other end to be completed. I can't really give an estimate on that. As for price, I'll probably end up making a poll thread to see what the community thinks, sort of like what the author of zPipeMaker did.
I'm working on something to solve that very problem. It's nearly finished, I'm just waiting on my programmer partner to finish the Unity side of the plugin so we can release it. (Model by Mario Castaneda)