Yeah, I wish Epic was at a point with Unreal Tournament where they could so Steam Workshop type item sales like with TF2/Dota. Maybe allow concept artists to submit work, approve concepts for the initial release, allow 3d artist to model them, and they both get a cut of future sales.
I feel like a possible approach could probably be : Epic releases the core canvas for the game, with well defined movement, shooting mechanics and gun types (probably traced over the UDK game demo, with a hint of ut2k3). This canvas would have no fancy art at all - just a couple of abstract, blocked-out (yet highly…
Thanks for coming here Chris and directly addressing the community. As for content being micro transaction based for the steam workshop style store. I just want your input as to how this is fair to the content creators, who did the rest of the game. In order to have that solid base for the store to work off a hell of a lot…
Hey Muzz, I'll try and answer as best I can. We are still working out the details for our version of the workshop. The idea is that it will be a place for the UT community to interact and monetize their content. I'm not sure about details. I do know that content creators will take the larger percentage of the transaction…
Hi guys, my name is Chris Perna and Im the Art Director at Epic Games. Id like to try and address some of the discussion about this concept art challenge. Let me start by trying to explain our intent. UT has always been a game driven by the community. Most of the best content has come from guys working hard on their own…