Welcome to the Monthly Noob Challenge July 2014 (21)! I'm testing out a secondary prop challenge for the month! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate or…
@Garasin Really cool to see someone documenting their process. You may want to resize or move the pictures on your website though, right now you have a ton of empty space to the left and you need to scroll to see the pictures that extend far towards the right (at least when viewing on a 1080p monitor).
@lloydj14 - Typically what I will do when working on a low poly is copy a version of my high poly without the supporting edge loops before starting the high poly and use that as my base for the low poly. If you didn't did this then you would simply have to go back and delete the supporting edge loops. From there you need…
I have a question for some of you: When you're doing the block outs are you starting in your 3D modeling software of choice, scaling it, then building off the block outs or are you building in the engine (like UDK) exporting the BSPs as Meshes and then altering them in your 3d modeling software? I've been going from block…
Need to cut down my poly count :( Some of you guys are coming up with some very promising results with low poly models. Are you going to bake all textures out before sending to engine or apply shader's in said engine? Ill be using UDk for the first time. wish me luck :)