So here's my try at the second knife. I was going to get the textures done but dDo refuses to work properly. So here's the lowpoly wireframe with the ambient occlusion as diffuse. By the way this is my first actual post/reply here on Polycount.
Hello again :) First, thank you all for your feedbacks. Dustinmaertz - Sure thing here is some steps for the stairs. Machiavelli - Thank you very much :) Yes I have baked HP in Xnormal (AO,NRM and Object space Normal) and then, used Quixel suite (it never stops to impress me btw) Valitri - Thanks a lot for the Feedback :)…