Well, in Unity you use C# or a Javascript derivative. Unreal 4 has a nice visual script editor called blueprints that is fantastic. That alone makes me recommend it. You can make an entire game without touching a line of code (I know this exists for Unity but it's an addon). It's quite elegant. C++ isn't outdated in the…
CryEngine has a huge number of successful mmo licensees in the eastern market afaik and comes with an FPS Game code by default. The community has actually just now started creating presets for other game types (http://www.crydev.net/newspage.php?news=124671) The CryEngine pipeline is super quick for artists once you have…
just my personal experience - but I've found that, statistically, 3d artists tend to favor UE, and programmers tend to favor unity. not sure where cryengine falls in those two categories the reason, as far as I can tell, is that UE has prettier tools to work with immediately and unity is much easier for learning the engine…
I've been working with Unity- with one project or another for about 4 years now. It has it's quirks like any other engine. The biggest win with Unity is the asset store. There is an ocean of free to moderately priced extensions that would cost you an arm and a leg to have someone code for you. Hopefully the UE4 store will…
UE4 comes with an FPS template (with all weapon/game logic in Blueprints ... or C++ if you prefer) and an FPS sample game. Should be a good starting point! Disclosure : I work at Epic. :) www.unrealengine.com
I would go with Unreal 4 as others stated. But if it's a core pick between the 2 you've asked for. I would go with Unity for the ease of things. As Cryengine has a very awkward pipeline workflow. So awkward I find Source Engine easier to predict my outcomes than CE.
If you're not making a game with it, there's nothing to risk... although I think everybody should at least learn the basics of UE4. Takes one button click for me to export my assets to Cryengine 3, and they instantly update in-engine. Setting up a new asset with the correct material group and a new cryexport node literally…
I dunno man. I nuked every single directory that could conceivably have been related to Maya and CryEngine and reinstalled a few times. It still didn't work right. Basically it would crash on 'importing CryTools' when there were no CryTools present or any settings. I still don't know to this day how it happened, it was…