The programmer for Overgrowth gave a great talk on creating procedural animation, and the way he does it, it's a remarkably simple way of doing it that gives you a huge amount of control. http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach I just wanted to share that. Any thoughts on the future of…
No I don't have anything against the game animators. It's more about how they're trying to cheapen and cheapen animation cost in video games resulting generally with characters that have soulless automated motions.
Sunset Overdrive and Witcher 2 look and feel very clunky during actual gameplay. Functional animation is a lot more important than flashy and expressive.
Well it's Tim and Eric, you can only take it so seriously! Perhaps i should replace eric with celery man dancing. Which btw is totally relevant to procedural animation. [ame=" http://www.youtube.com/watch?v=MHWBEK8w_YY"]Celery Man - YouTube[/ame] Or maybe this guy.
Blond, I don't often say this on forums and instead try and provide a valid argument. But what you just said is ignorant and biased from a skewed world view based upon what you wish was true instead of what actually is true. One could easily and correctly make the argument that it's soulless to have animation pre-made that…