im not sure ... but i think iv read that . 1k texture vs 512*2 textures for example . 1k being more heavy on the memory side and less on the processing side i could be very wrong ... also it seems artists prefer to go with multiple maps for the next gen .. specially for the PBR im personally gonna try making 2 maps for…
I really loved the Robo concept so I decided to throw my hat into the ring this time around. :) I'm going low end. Keeping the tri count under 6k and the maps either 1024 or 512. While something low-poly and hand painted isn't outside of my wheelhouse, the timeline will be. Most of my side projects ramble along and I…