PyrZern: Thanks man! Glad to be involved. I've been sitting on the sidelines for too long on this forum, so maybe this will kickstart me into being more active again. Also, I agree with butt_sahib, no one would bat an eye at 20k as long as it's being used well. Keep it coming. :) thepapercut: Thank you sir. The triangles…
Edit: after find out that my import from a lowsub div level with perfect symmetry (export to obj. and import from older version) and transferring the data from an older version was still asymmetrics. I did clean up the 65k in maya but with welding border edges and vertex target operation. I now have a clean mesh. ( make…