Thx guys for the compliments and tips... the hair are planes with an alpha texture for the color variation i used gradient map in 3ds max so each different colored hair has a different gradient to it so i have about 6 gradients that could be backed to place then in my character texture map. I have a question that i hope…
I change the pose, to more relaxed worked on 65k, avoid asymmetry. Searched form Form in the concept, I wanted to adapt. Did a sculpt in some idea of my anatomy from memory, but had to open the bammes for arms and back, I should train more anatomy. Take back all Fluffyness from body mesh beside the Face and Ears. Created…