Got everything unwrapped and baked. Triangle count is 3067. Currently have diffuse, normal, metalness, roughness maps at 2048 x 2048. I'm not really sure if I like how the Bakelite looks. It's kind of a strange material.
I am currently creating just the same weapon and I would edit the material of the resting bar as well since it's neither wood nor metal, but some kind of plastic: http://en.wikipedia.org/wiki/Bakelite Also I think you got to much noise on your diffuse/albedo - You are using Ue4 I guess? Otherwise looks good, especially if…