Right now whenever I enter paint mode in 3DO curent paint layer gets and normal blending mode for paint purpose. Is it planned in future that while painting we will have real time representation of some blending modes like multiply, hard light etc? Also some other things I am missing. - color picker in paint mode. It would…
What's the deal with entering sculpt mode in nDo and your normal map disappears, this happens to me all the time. Exiting sculpt mode doesn't bring the layer back and then I have to undo 1000 histories to get it back.
It would be great to have some UI features from DDO in NDO. Alt+Click function to disable 3DO texture update when changing layer settings in NDO. === UPDATE === And Fast Processing mode in NDO would be great!
Could there be some toggle to have 3DO function only as a colour id picker (like when holding c)? So if I'm using tb2 or any other viewer — not necessarily in cross app mode — 3do doesn't even bother loading the textures? Might speed things up slightly.
Eric Ramberg Dont know if someone already ask about that feature in 3DO baker. But I'm worried about curvature bake mode because main part of software is baking a geometry based curvature but in our days the custom vertex normals workflow starting be more and more popular. So the old method bakes useless maps and it would…
@Hugojackson18 - In the full release of DDO all the materials will be updated and tile a lot better and the general quality will be higher! The currently available materials have a quite small sample size (1mx1m) because they are made for more detailed-texturing. It should be noted that for the Megascans library the…
Why is it that not all materials are available when creating a new project? I want to pre-set some color IDs to materials like Tank Armor, or Bumblebee, or Military Metal but none of these smart materials are available from the ID Link Editor in the Base Creator. I've poked around the suite files and it looks like if I…
Great suggestions as always guys! Shrug - 2.0 will have a meterial creation mode! Osakanone - This is true, good UV-mapping is key to any project. Having said this, we have something coming up in the updates following 2.0 that I think everyone is going to like.. Lt_Commander - Good idea Shrug - There will be texture…
This may be a silly suggestion as there may be a way to do this already, however when custom painting a mask, I'm kind of painting blind as I cannot see my UV layout, I get around this by overlaying a temp layer manually but it doesn't work well if the mask is too busy and in greyscale mode. I would love a feature where we…
Really loving Quixel Suite, shame the beta is going to end soon, here are some suggestions to consider for the future. 1. DDO - Option to disable auto-updating of changes to materials. Quite frequently I find myself wanting to add/remove/disable/enable a number of materials at the same time or various settings (e.g.…