Hi, guys have you any plan add some specific output maps for dota 2 as are: 1. Color - In DDO Albedo 2. Normal Map - In DDO Normal 3. Mask 1 - (R) Channel - Detail Map - Specific for Dota - (G) Channel - Diffuse Fresnel - Specific for Dota - (B) Channel - Metalness - In DDO Metalness - (A) Channel - Self Illumination -…
3DO UI options presets. Everytime 3DO restarts (and happens quite ofter because of crashes) I need to reset the following fields, over and over, to match my render engine shaders setup: - Specular - Fresnel Reflections - Conserve Specular Energy - Conserve Diffuse Energy - HDR background ... That would be great to have…
Hello, Quixel Team. I have an idea for your great soft. So it is about material ID mask. Right now I can bake mask from geo in maya or 3dmax with great preset. But if i have just a sculp with polypaint data. Making right mask is a problem. I solve it like make double time work. 1. Make a geometry 2. Make retopology and…