By browser based, does it need to run in a browser with no addtianl add-ons, or is it ok for the unity plug in or similar tech to be used for the browser? Since unity would fit the bill, the problem is that unity requires a browser plugin be installed.
The unity installer is kind of the easiest, most lightweight installer there is. Exactly 1Mb to download and it installs in a few seconds, no browser restart needed.
I worked at a company that developed a 3d game for Facebook using Unity, and they referred to metrics showing something like 50% of people never get to the game when they encounter an installer. Sorry I don't have a link to the research. Sounds about right though. We were looking at publishing to Flash from Unity, but that…
Unity would be a good place to start. They require the user to download their web player, so that's a bit of a barrier to entry, a big chance for people to turn away. But the tools there are great, very easy to adjust the interactivity. For the web store side of things, not sure. You'll want to contract with a programmer…
Hi, Thank you all for your replies. Unity seems to be the most appropriate tool, however the people who asked me for this project are very reluctant to use plugin-based technology, because, as Eric Chadwick pointed out, most visitors avoid installing stuff. I'm now searching for a webgl solution, since is it doesn't…
Hello everyone, I am a UDK developer and I really love Unreal technology. Recently, however, I was asked to develop a browser-based, 3D graphics application. Being browser-based means that I probably can't make it with UDK. So, I'd like to know which alternatives are available. Basically, said application would consist on…