Hey all, Here's a little snippet of myself. I've been a long time lerker of polycount and only recently started posting work. An aspiring 3D artist :) I've started to learn about PBR/PBT as it is the new way of rendering/texturing true-to-life materials. I've seen a lot of different sources for this new method but haven't…
Ghetto tutorial on how to capture your own albedo values (to be used as a guideline only!!!!) here: http://www.polycount.com/forum/showthread.php?p=2089327
@Stevston89 - For the sake of myself, as well as others who are new to PBR/PBT, could you elaborate on or perhaps even make a small quick/brief tutorial on how you determined the values for albedo/spec, etc. Because from my understanding, it's very different from traditional/old-school texturing wherein the values had a…
Yes this is a basic DDS compression issue, 24 bit images compress to 1/4th the original size, while 32 bit compresses to 1/2 the size of a 24 bit uncompressed texture (so the same vram as using 2 24bit DXT compressed textures). There is a lot of info on that in this thread and the tutorial linked in my sig, I won't explain…
So I don't have time to do a tutorial, but here is a little write up about my process: So the very first thing I will do even before baking is I bring my High Poly into Marmoset and I prototype my materials. There are a couple of reasons for this. First it allows me to see what the final product might look like and…