very nice, just about that smoothing problem, why not going with the loop all the way around? I mean if this is your highpoly model let the polygons be there so the surface will be smoothed (don't kill the ring), hope I could get what was my suggestion, any way liked the idea and modeling too much, keep it up.
Hey guys, just working on the rear of the vehicle atm, want to hopefully get onto modelling the engine some time today. I'm having a bit of a problem figuring out the best way to create the topology on one part though... Here is the low poly for it. The indented part is where the brake and reverse lights go. The problem…