Hi folks, I am running into a problem when trying to export displacement maps for a character that is split as multiple subtools in ZBrush (from original base mesh). Here below is what I done (following official MME doc): 1. a character that has multi-tile UVs already unwrapped in Maya. 2. export the character as obj from…
I don't usually need to split things in this way, but I can think of two ways to manage this: 1) Once you're finished sculpting, import a new copy of your obj file. Then subdivide and manually project the details from all of the subtools on to that. 2) Split the character into multiple objects before export, then combine…