Coming back to this after a month long break because of work. Looking at it now I'm kind of stumped in terms of what it needs to have the finished feel. I know I need more tiny props like books and stuff but I feel that even with that stuff it won't look fleshed out. Any tips?
For the blurry glass, I have the material blend mode set to translucent. From what I read before trying it, if you plug a normal map into the normal slot, when adjusting the refraction, it brings out what ever normal you have plugged into the normal map slot. Thats what it did for me anyway. Here's a portion of my network.…
I've always wanted to do something similar! anyway a few suggestion on your current state are: 1 - Don't go overboard with the shinies. Study and narrow down the look of the materials you want to go for from real life reference. Also be careful of baking AO in your diffuse with UE4 materials, rather just use the AO slot in…