If the concept and base model is done and locked, and nothing goes wrong, it would take 2 weeks. But very often we have to tweak models during the building, revisit the concept and design, change something for easier animation etc. I would say it's more often 3 weeks from concept to finished and working in game. Of course…
xChris: Hey no prob, ask away! :D There wasn't a hard polycount number set, I had to adapt depending on what type of model. For example the London Monitor is pretty much by himself in an arena so I could give about 35k polys. Things that would only be in cutscenes could be pretty high. Weapons have to work in pretty much…
I also did a lot of stamping in Wolfenstein. It's the whole reason we have Megatexture, and it's like...painting on geometry after the env artist are done building it. My biggest stamping project was the whole rebel base chapter. So many different types of rooms, hangars, sewers. Big challange, but very fun. :D Some…