You have a point there. I know that I could get more freelance work or even attempt to make my own game if I could code or take the time and commitment to learn to code. I love drawing but can't say the same for coding. I'm aware of code-free dev tools but I'd still rather spend my time just doing art. In other words, I'm…
I've been doing 3D artwork for 10 years and coding for 15, I'm horrible at drawing and I was never too good at coding either. But neither did I let that stop me on any accounts, I've built game engines and made tons of game models. It's just been a reverse engineer / rinse and repeat ordeal until you get it right.. The…
:D , seems a lot disagree with my statement... That's fine we all learn differently, I need to reverse engineer and it's the way I function. It may be odd to a lot of people, but that's how I do it. (Probably a coders trait).. Is it the right way? Probably not, we do have other artists here which are technically trained…
Yea talent is often loosely defined. The way I reason through the potentials of the advantages of learning speeds in regard to talent is this. If there are variations of speeds in learning, then by extrapolating an outlier there is reasonable bases for extreme cases of talent. I define talent as variation of learning…
When you say draw do you mean putting anything that you have in your head onto paper? If yes, then I can understand why you are getting frustrated. I get frustrated when I can't draw what's in my head as well. Why? because we are tying to come up with designs with no foundation. We haven't studied what we are trying to…
okay, same thing applies to 3D, if you have a 3D background, you'll be better at 2D than someone who doesn't have that background. same discussions come up on different forums with traditional sculptors, plenty of them don't know how to draw as well as they can sculpt. i'm not discouraging him/her, but if he doesn't like…
Brandon : exactly ! That's all there is to it. Everything else comes from understanding the reference being looked at, and there's nothing unattainable about that. The hardest part is pretty much to learn how to accept that one doesn't draw something "out of thin air". If something seems hard to draw, that's just because…
After some consideration, I felt I needed to come back to this thread for a slice of humble pie, as I was so adamant that you didn't need drawing skill to be a good character artist. Even though I still stick by that to a certain extent, I have to say drawing studies do actually make a world of difference. Recently I…
my 2c about OP Not learning how to draw, you are limiting yourself when it comes to getting jobs in game studio environment. This is true not only for drawing, but for many other partial skill sets. Also if you decided you want to become character designer rather then a modeler (and often working on other people's designs)…
I think its too early to tell. If I was forced to say, I would say that there are areas where I feel like I have an easier time excelling than others. Shapes are one, I think I do pretty good at simplifying shapes in space, since that is mostly how I try to look at 3d when I am sculpting. But when it comes to: lighting,…