Hi there Polycount, I'm reaching out to the follow artists on here seeking advice/guidance. I've been graduated from a Game college for almost 3 years now, it was a for profit school. And though I thought I was learning a lot, when I got out I realized that there was so much more that I wasn't taught while being there and…
I've totally been there, man. I was off to a pretty bad start out of college as well...also went through the ringer at a for-profit school. Piggybacking off of what others have just said...your portfolio is very rough. Your work shows a lack of focus and the current work you have there isn't really at a level that would…
Yeah, I've been noticing that I'm going to have to redesign my website. When I originally created it the website I set it up to where everything would be on the top of the browser. You're totally right though, I've stretched myself pretty thin and have decided to focus smaller. I'll be looking forward to your thread on 3D,…
Hey PolyHertz, that was one of the things with the college I attended. We had no experience using Zbrush, so I've been trying to teach myself from references available online. And I've been wanting to take a digital painting class just due to painting textures has become a norm if not creating photo realistic textures.…
Hey slosh, I did indeed do that drawing. My problem with that piece is that I did all of that traditionally and it took more time than I'd like to admit. Is it even worth having up if people are going to assume I didn't create it? I know that my 3D work is lacking, so I was looking for ways to improve. But, i'll definitely…
Looking at your 2d and 3d stuff, the best piece is the lineart drawing with the gaters in it. If you did indeed do that drawing, you may want to focus on concept art. Your painting needs a lot of work since they other painted illustrations don't hold up but it might be a better direction for you. None of your 3D stuff is…
Well I'd definitely recommend changing your portfolio. Having to click to scroll through images one by one is terrible. One picture per piece really isn't enough either. I can only get a vague idea of what's going on from one image. If you search polycount for portfolio threads you'll see a lot of advice that will be…
Well, my big reason for posting on here is wanting to improve! I know that I've kind of spread out too thin. I'm going to focus on props/environments, but you're totally right about the school thing. I thought I was doing pretty alright, and then when I got out I received a pimp smack from life making me realize just how…
"One picture per piece really isn't enough either. I can only get a vague idea of what's going on from one image." How many pictures should each piece have? Also, should I focus on improving my art first? Before I make a website overhaul? "If you search polycount for portfolio threads you'll see a lot of advice that will…
I kinda disagree, even though I totally understand the sentiment. I think though that having a foundation is pretty important. I think of it like a skill curve. What you are talking about is a generalist skill curve, something like this; Yeah, that would probably not be the easiest skill curve to get hired with, unless you…