thanks! There isnt even a shader tree. The metal is just a diffuse, and a bump combined with some concavitystuff etc, same with leather :) The details is made in Abrush for some of it, some of it sculpted in modo, and some of it is even just sub-d (depends on how fast/important the part was)
artquest: yeah thats a script, even though there is a tool that does the same thing, its called "tack". Here is a first lowpoly-piece as a test. Put it in UE4 with just baked down diffuse from the highpoly, next step is getting it to work in toolbag aswell. Lots of baking errors on this aswell, since I used a quick and…