Eastshade is a game where you play as a painter who can paint anything you see. Painting is core to the game. The game is aware of the time you made the painting, the place, and objects that are in the painting. Certain puzzles are solved by making paintings of particular compositions, and the NPCs will commission certain…
Interesting concept. The paintings on the canvases look more like usual in-game camera shots. Maybe apply some special filters to the screenshots to make them more oil-painting like?
beautiful work overall man! what a huge undertaking this must be. I'm glad I found this thread. like @mrgesy suggested maybe add in the ability to paint using different styles (abstract, impressionism,etc.)?
Thanks for the kind words guys! In my case the lighting is a culmination of tech, shaders, vertex AO/painting, and value tuning in a ton of different places. Working within my lighting model is very much an ongoing process throughout development. I do a bit of a description in this thread, from a performance angle in any…
Thanks for checking it out @LordScottish @Ahuri @mrgesy @theblueturtle_ ! We are indeed considering style options. Its the type thing we'd need to find a gameplay reason for and we haven't quite come up with one. We'd love to make the paintings look more painterly as well, but image filter coding isn't something I know how…
Hey everyone, I just did a blog post on my site where I summarize all the tools I'm using to make Eastshade. I'd imagine a post like this is only interesting to fellow game devs and 3d artists, so I'm cross posting a shortened version of that here. I'm sure for the 3d tools there's nothing you guys don't already know…