I've been at it for six hours today finishing up door frames and the doors going with them and I had a few questions that I don't QUITE know how to go through with. 1. I have a locked door with a red light to show the player it's locked. Green for unlocked. Which would be the best way to go about creating this? Separate…
If you could post some images, it might be able to give us a better idea on what exactly you're attempting to accomplish. I'll try and give my 2 cents anyway. 1) If you set up your texture and material appropriately, you could change the color of the light (If it's in the texture as emissive) by making it grayscale +…
I don't know Kismet either but looking to learn to build on what I know already for environment art. I am currently using a grayscale image for my emissive with a Constant3Vector. The decals I didn't even think of until you said something. Ha ha! That's a duh moment for me. I was thinking about separating the objects out…
I would like to add that I'm trying to increase the height of my room. The original construction of the BSP for the basic layout is no longer what I want. I'd like to extend the ceiling outward. And then bring it in a little bit at the top. Something like this x__x /xxx \ |___| I started with this.... x___x |___| You get…