Sampo: Thanks! and yes, tribal painting on the buffalo too. audi100, Kamezis, OrganizedChaos: Thanks guys! More progress from last night. I wanted to work on the buffalo/armor before finalizing the hero and get some ideas down. Still need to mess around with buffalo proportions. I'll also be adding rope along the buffalo's…
Here is the lo-poly bake in Marmoset Toolbag 2 and the UV for the hero. Need to do some topology on the ride before moving into doing some Quixel DDO textures.
Thanks for the support fellas! EarthQuake: Thanks for the feedback! appreciate it! Was the first thing that came up when I looked at it the next morning. Been busy with work the last two weeks and its really been hard balancing work, family, and this comp. But finally got back on this guy yesterday. I tweaked the values on…
I usually take a moment to figure out which objects I want to have higher resolution, mostly on the upper area of a character. It's obviously easier to give higher density to objects that are a separate element like the hero's shoulder pad. But for a body that has no natural seam, it would be more difficult. So I actually…