Hey Polycount! This is my very first 3d model. I was lurking around in the forum for some weeks now and finally started my own project. For the beginning I chose something small with "easy" hard edges: The BJ-2 Combat Knife from Battlefield 2142 (NOT MINE): Here's my little summary of the different angles of the knife…
Thanks for the reply but the finished pics aren't of my model. :D Those are references (taken ingame probably). The untextured one down there is mine. Sorry for confusing you, I'll add a bit of clarification. EDIT: Current progress:
You're also using a flat/mat materials on your model in c4d, if you put a materials that had a higher specularity on it, those same artifacts would appear i'm pretty sure. Point is i think you're problem is stemming from your geo, could we see some wireframes?
Decent for a first model. You should post wireframes, tri-count and map sizes though. You provided PLENTY of shaded angles to look at, but they don't appear lit. Use marmoset engine for this. Depending on where this model would be implemented, the polycount suggests it would be used for a mobile game. I'd say nowadays the…