Maya throws an error when trying to import it? What exactly does that error say? Copy the text from the Script Editor. As for FBX, look at both your export options from Max and your import options in Maya. You can turn off the triangulation, and there are settings for scale as well.
Can you open the Script Editor and see if you get any information in the lines preceding the error message? I've had some nasty .obj's come out of Zbrush that I've had to manually edit the .obj file in a text editor to fix, not fun. For the FBX scale and triangulation, make sure you have the right options set both in Max…
Ahh, ok, I don't spend much time in the Script Editor. Here's the error on import: // Error: line 0: OBJ file line 42612: index out of range for face creation. // // Error: Error reading file. // Interesting. Perhaps it's too far from the origin in Max? My options for importing in Maya are: Group: Unchecked. Remove…